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Notice that the time to finish the Research changes.Slide the bar beneath it to put in more or less.This shows how much of your budget goes into research.In the upper right, you should notice a pie graph. Hit the research button in the lower-left corner to start your scientists researching.A few recommended early techs are listed later in this guide.Take some time to decide what you want to research.Notice that at close zoom, research items give you a description when selected.Click the i icon at the bottom of the screen to make all the tech names show-up regardless of zoom level.Left clicking a research item will select it, and double–clicking will focus and zoom on it.Holding down the right mouse button will let you rotate around the research screen, and the mouse–wheel zooms in and out.Enter the " Research" menu by hitting its button or pressing R.Now it is time to pick your research topic. Double–clicking (or clicking an object with the middle mouse button) centers ("focuses") the camera on that object.Left clicking on a planet or fleet will select it.Using the mouse wheel (or holding down both mouse buttons and dragging) will zoom in and out.Holding down the right mouse button will allow you to rotate the camera around the object of focus.If you are playing Human, you will notice blue nodelines extending from your colonies - these are your only routes of transportation for now.Your homeworld is highlighted by a five pointed star and your other colonies will be highlighted with your color.As you will quickly learn, SotS is a highly graphical game - you will be able to get loads of information simply by looking at the space around you. The Morrigi really shine with Trade, especially with empires of different races.The Morrigi also get an economic booster early on with several AI tree techs.Having a (fairly expensive) Gravboat ship in your fleet will boost its speed.Not every fleet will travel the same speed.FTL Travel lets the Morrigi travel faster with more ships in the fleet.Their ships are well balanced for combat. Morrigi:( AMoC content) Potentially a slower start. Although they always have the slight chance to pick up tech from successful combat. Zuul are very aggressive but are limited in their tech options.Zuul planets will constantly lose resources at a rate of –10 per turn, however their planets can be bolstered with slaves.The tradeoff is that the node–lines decay with time and use.
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Like Human FTL Travel but you choose where the nodes go.FTL Travel allows player to create node–line paths between planets using the Rip Bore ship and its larger counterparts.Their ships are fragile, but inexpensive and heavily armed. Zuul: ( BoB content) Potentially a faster start.
#Stardrive 2 guide how to#
The Hivers are a bit more difficult to play, as they require a good understanding of the game, how to expand, and lots of forethought and careful planning.
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Their ships are adequately equipped for combat. If you're unsure of the pros and cons or any other details that come with playing a specific race, the wiki has an in–depth tactics section including a gameplay section on each race.